UNRAVELING STUDENT INSIGHTS: QUIZIZZ IN ENGLISH LEARNING AT A VOCATIONAL HIGH SCHOOL IN CIREBON

Authors

  • Nurul Herawati Universitas Swadaya Gunung Jati, Indonesia, Indonesia
  • Turini Erawati Universitas Swadaya Gunung Jati, Indonesia, Indonesia

Keywords:

Quizizz, student's perception

Abstract

Along with the times, the use of technology in learning becomes dominant. One alternative online learning tool that can be utilized is Quizizz. This research examined how students view the incorporation of Quizizz for English learning. Student perceptions were utilized as a metric to gauge the effectiveness of the teaching and learning process, as well as to assess the methodologies employed by educators. The success of teaching and the learning process is significantly influenced by students' perceptions. By understanding these perceptions, educators can better grasp students' learning requirements and tailor their teaching approach accordingly. Consequently, the students perceptions can influence their motivation in learning English. Thus the interactive online media was chosen in order to increase their enagagment throughout the learning journey. Furthermore, the qualitative case study was designed for this study by spreading questionnaires and conducting interviews to collect the data. The Likert Scale was employed for data analysis. The subjects involved were 11th-grade students from a vocational high school. The results of this study revealed that students have a positive perception towards the utilization of Quizizz. Quizizz was a fun and interesting web-based online learning that was easy to use and encouraged students’ motivation toward the leaderboard and display. Hence, utilizing Quizizz positively influenced students' perspectives. Quizizz serves as a viable web-based alternative for online learning and facilitating the acquisition of essential 21st-century skills.

References

Adipat, S. (2021). Developing Technological Pedagogical Content Knowledge (TPACK) through Technology-Enhanced Content and Language-Integrated Learning (T-CLIL) Instruction. Educ Inf Technol 26, 6461–6477. https://doi.org/10.1007/s10639-021-10648-3

Almusharraf N, Aljasser M, Dalbani H, Alsheikh D. Gender differences in utilizing a game-based approach within the EFL online classrooms. Heliyon. 2023 Jan 21;9(2): e13136. doi: 10.1016/j.heliyon.2023.e13136. PMID: 36793946; PMCID: PMC9922961.

Amalia, D. (2020). Quizizz Website as an Online Assessment for English Teaching and Learning: Students’ Perspectives.

Ariati, S., & Iswahyuni, I. (2023). Students’ Perceptions Towards the Application of Gamification in English Class. ELLITE: Journal of English Language, Literature, and Teaching, 8(1), 20-28. doi:https://doi.org/10.32528/ellite.v8i1.15297

Başaran, S., Cinkara, E., Cabaroğlu, N. (2015). Using DOTS Materials for the Professional Development of English Teachers in Turkey: Teachers’ Views. In: Hampel, R., Stickler, U. (eds) Developing Online Language Teaching. New Language Learning and Teaching Environments. Palgrave Macmillan, London. https://doi.org/10.1057/9781137412263_11

Basuki, Yudi & Hidayati, Yeni. (2019). Kahoot! or Quizizz: the Students’ Perspectives. 10.4108/eai.27-4-2019.2285331.

Cabrera-Solano, P., Ochoa-Cueva, C., & Castillo-Cuesta, L. (2023). Implementing the Engage, Study, Activate Approach Using Technological Tools in Higher Education. International Journal of Learning, Teaching and Educational Research, 22(1), 268–282. https://doi.org/10.26803/ijlter.22.1.15

Cohen, L., Manion, L., & Morrison, K. (2017). Research Methods in Education (8th ed.). Routledge. https://doi.org/10.4324/9781315456539

Dhamayanti, F.I. (2021). EFL Students’ Perception and Motivation Toward Quizizz as E-Learning Media in English E-Classroom. Education of English as Foreign Language.

Dörnyei, Z. (2007). Research Methods in Applied Linguistics. Oxford: OUP

España-Delgado, J. A. (2023). Kahoot, Quizizz, and Quizalize in the English Class and their Impact on Motivation. HOW, 30(1), 65–84. https://doi.org/10.19183/how.30.1.641

Gamlo, N.H. (2019). The Impact of Mobile Game-Based Language Learning Apps on EFL Learners’ Motivation. English Language Teaching. https://doi.org/10.5539/elt.v12n4p49

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? - A literature review of empirical studies on gamification. Proceedings of the Annual Hawaii International Conference on System Sciences, 3025–3034,. https://doi.org/10.1109/HICSS.2014.377

Huei, L.S., Yunus, M.M., & Hashim, H. (2021). Strategy to Improve English Vocabulary Achievement during Covid-19 Epidemic. Does Quizizz Help? Journal of Education and e-Learning Research.

Insook Han, Won Sug Shin & Yujung Ko (2017) The effect of student teaching experience and teacher beliefs on pre-service teachers’ self-efficacy and intention to use technology in teaching, Teachers and Teaching, 23:7, 829-842, DOI: 10.1080/13540602.2017.1322057

Jiménez-Sánchez, M., & Gargallo-Camarillas, N. (2020). GAMIFICATION AND STUDENTS' MOTIVATION: USING QUIZIZZ IN THE ENGLISH AS A FOREIGN LANGUAGE (EFL) CLASSROOM. Studia Universitatis Petru Maior. Philologia, 2, 143–157.

Katherine McKnight, Kimberly O'Malley, Roxanne Ruzic, Maria Kelly Horsley, John J. Franey & Katherine Bassett (2016) Teaching in a Digital Age: How Educators Use Technology to Improve Student Learning, Journal of Research on Technology in Education, 48:3, 194-211, DOI: 10.1080/15391523.2016.1175856

Kearney, S., Gallagher, S., & Tangney, B. (2020). ETAS: an instrument for measuring attitudes towards learning English with technology. Technology, Pedagogy and Education, 29(4), 445–461. https://doi.org/10.1080/1475939X.2020.1764381

Lee, C. (2022). Intention to use versus actual adoption of technology by university English language learners: what perceptions and factors matter? Computer Assisted Language Learning, 35(8), 2049–2077. https://doi.org/10.1080/09588221.2020.1857410

Licorish, S. A., Owen, H. E., Daniel, B., & George, J. L. (2018). Students’ perception of Kahoot!’s influence on teaching and learning. Research and Practice in Technology Enhanced Learning, 13(1). https://doi.org/10.1186/s41039- 018-0078-8

Lim, T. M., & Yunus, M. M. (2021). Teachers’ perception towards the use of Quizizz in the teaching and learning of English: A systematic review. Sustainability, 13(11), 6436.

Liu, Yu-Hsin & Yu, Fu-Yun. (2018). Supporting active learning and formative evaluation via teaching-by-questioning in classrooms: design, development, and preliminary evaluation of an online learning system. Interactive Learning Environments. 27. 1-15. 10.1080/10494820.2018.1489858.

Jumiarti, D. N. (2023). Penerapan Pemikiran Ki Hadjar Dewantara Tentang Merdeka Belajar di Taman Siswa 1922-1932. Jurnal Ilmiah Mandala Education, 9(1).

MacNamara, D., & Murphy, L. (2017). Online versus offline perspectives on gamified learning. GamiFIN Conference, University Consortium of Pori, Finland. http://ceur-ws.org/Vol-1857/gamifin17_p7.pdf

Mahbubah, L., & Anam, S. (2022). Students’ perceptions on the implementation of kahoot! In english language teaching. Lingua Scientia, 29(1), 23–32. Retrieved from https://ejournal.undiksha.ac.id/index.php/JJBI/article/view/35644.

Marchlik, Paulina & Wichrowska, Kamila & Zubala, Ewelina. (2021). The use of ICT by ESL teachers working with young learners during the early COVID-19 pandemic in Poland. Education and Information Technologies. 26. 10.1007/s10639-021-10556-6.

Marcus Leaning (2015) A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based course of an undergraduate media degree, Journal of Media Practice, 16:2, 155-170, DOI: 10.1080/14682753.2015.1041807

Mohamad, M., Arif, F.K., & Noor, N.M. (2020). Online Game-Based Formative Assessment: Distant Learners Post Graduate Students’ Positive Perceptions Towards Quizizz. International Journal of Scientific & Technology Research, 9, 1437-1444.

Niek, M.Y., & Abdul Aziz, A. (2022). The Use of Quizizz as an Online Teaching and Learning Assessment tool in an ESL Classroom: A Systematic Literature Review. International Journal of Academic Research in Progressive Education and Development.

Nimehchisalem, V. (2018). Exploring Research Methods in Language Learning-teaching Studies. Advances in Language and Literary Studies, 9(6), 27-33. doi:https://doi.org/10.7575/aiac.alls.v.9n.6p.27

Pitoyo, M.D., Sumardi, S., & Asib, A. (2020). Gamification-Based Assessment: The Washback Effect of Quizizz on Students’ Learning in Higher Education. International Journal of Language Education.

Pham, A.T. (2022). University Students' Attitudes towards the Application of Quizizz in Learning English as a Foreign Language. Int. J. Emerg. Technol. Learn., 17, 278-290.

Sancar-Tokmak, H., & Yanpar-Yelken, T. (2015). Effects of creating digital stories on foreign language education pre-service teachers’ TPACK self-confidence. Educational Studies, 41(4), 444–461. https://doi.org/10.1080/03055698.2015.1043978

Surip, N.A., Mat Som, Z., Palanisamy, M.B., & Mohamad, M. (2021). Ideas for Designing Better Quizzes: A Literature Review and Suggestion. International Journal of Academic Research in Progressive Education and Development.

Wood, L., Teras, H., Reiners, T., & Gregory, S. (2013). The role of gamification and game-based learning in authentic assessment within virtual environments. Research and Development in Higher Education: The Place of Learning and Teaching, 36, 514–523.

Wulandari, E. (2022). QUIZIZZ APPLICATION FOR ENGLISH ONLINE LEARNING: THE STUDENTS’ PERCEPTIONS. JURNAL PAJAR (Pendidikan dan Pengajaran).

Zainuddin, Z., Shujahat, M., Haruna, H., Chu, S.K.W. (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education, Volume 145,2020,103729, ISSN 0360-1315, https://doi.org/10.1016/j.compedu.2019.103729.

Zhang, Z., Crawford, J. (2023). EFL learners’ motivation in a gamified formative assessment: The case of Quizizz. Educ Inf Technol. https://doi.org/10.1007/s10639-023-12034-7

Zhao, Fang. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom. International Journal of Higher Education. 8. 37. 10.5430/ijhe.v8n1p37.

Zuhriyah, S., & Pratolo, B. W. (2020). Exploring Students' Views in theUse of Quizizz as an Assessment Tool in English as a Foreign Language (EFL) Class. Universal Journal of Educational Research, 8(11), 5312-5317.

Zulfa, A.I., & Ratri, D.P. (2022). EFL students’ perceptions toward Quizzis as an assessment tool during online learning. The Journal of English Literacy Education: The Teaching and Learning of English as a Foreign Language, 9(1), 7887. https://dx.doi.org/10.36706/jele.v9i1.17378.

Downloads

Published

2023-11-30

How to Cite

Herawati, N., & Erawati, T. (2023). UNRAVELING STUDENT INSIGHTS: QUIZIZZ IN ENGLISH LEARNING AT A VOCATIONAL HIGH SCHOOL IN CIREBON. Academic Journal Perspective : Education, Language, and Literature, 11(2), 142–156. Retrieved from https://ejournalugj.com/index.php/Perspective/article/view/9469

Issue

Section

Artikel

Citation Check

Similar Articles

<< < 1 2 3 4 

You may also start an advanced similarity search for this article.