The Use of Hangman Game in Motivating Students in Learning English
DOI:
https://doi.org/10.33603/perspective.v4i2.1544Keywords:
Hangman Game, Motivation, Learning, EnglishAbstract
in order to have willingness to learn. This study is an attempt to investigate the
students’ motivation in learning English by using Hangman Game. And this study was
to find out if the use of Hangman game motivates the students in learning English. The
method used in this study was quantitative with experimental research design. The
target population of this study was the eighth grade students of MTs Negeri Cirebon 1.
The writer took two classes as samples and the number of the samples was 36 students.
The samples were divided into experimental group and control group. There are two
research instruments which were used to collect data. They were questionnaire and
observation. The result analysis of observation showed that the students in experimental
group had higher motivation than in control group. Meanwhile, the calculation of the
value of the questionnaire showed that there were significant differences between
experimental group and control group. The result of taccount was 2,44 while the result of
ttable was 1,994. It was mean that the value of taccount (2,44) > ttable (1,994). So,
hypotheses alternative (Ha) was accepted or the use of Hangman game motivate the
students in learning English to eighth grade students of MTs Negeri Cirebon 1.
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